Thea Render product overview

Unbiased Engine

  • Wahre Volumetrie
  • True Sub-Surface Scattering
  • True Sun-Pool Caustics
  • Resume/Merge Render
  • Instant Relight
  • Instant Repaint*
  • Two Sub-Engines

Biased Engine

  • Fixed Spectral Resolution
  • Bucket Rendering
  • Blurred Reflections
  • Direct Lighting (User-controlled, Perceptual-based)
  • Sub-Surface Scattering (Approximation)
  • Global Illumination (Photon Mapping, Irradiance Cache, Final Gathering, Caustics)

General Render Features

  • Easy Preset Support
  • Linear Workflow
  • True Motion Blur
  • True Depth of Field
  • Instancing (Surface Proxies, Model Proxies)
  • Render Channels (Normal/Depth/Alpha/ObjectId/MaterialId, Direct/GI/SSS/Refl/Refr/Tran (Biased))
  • Multi-Processing
  • Multi-Platform 32/64-bit**

Network Rendering

  • Easy Setup (render-farm ready)
  • Co-operative Single Frame (Unbiased Mode)
  • Co-operative Animation (Biased/Unbiased Mode)
  • Cross-Platform

User Interface

  • All-in-one Studio (Modal Design, Aesthetic Design, Polymorphic Interface, Drag and Drop,Skinned (Theme Support),Internationalisation (Language Support))
  • Full OpenGL Stager (Alignment/Basic Modeling, Coordinates Panel, Animation Editor, Interactive Render, Instancing Brush)
  • Material Editor (Tight Integration around Materials, Fast Setup, Various Preview Scenes, Symbolic Preview (Schema), Secondary Material Editor)
  • Texture Editor (Tight Integration around Textures, Fast Texture Combinations)
  • Color Editor (Color Preview under Custom Illuminants, Palette Handling, HSV Color Picker, Spectrum Editor)
  • Display (Camera Settings (ISO, f-number, shutter speed), Sharpness, Deburn, Bloom/Glare, Contrast/Chroma, Vignetting, Color Balance)
  • Render History
  • Relight Editor
  • Network Status Log

Materials

  • Breakthrough Layering System (Strictly Physically-based Models, High Energy Conservation, Multiple Coating/Mixing/Stacking)
  • Displacement Mapping
  • Bump Mapping
  • Normal Mapping
  • Anisotropy
  • Dispersion
  • Custom Fresnel Curve
  • Thin Film Interference
  • IOR Sample Data Support
  • Sub-Surface Scattering
  • Participating Media (Isotropic, Mie Variants, Rayleigh, Henyey-Greenstein, Homogeneous, Heterogeneous)
  • Clip Mapping
  • Alpha Mapping

Lighting

  • Physically-based Sun/Sky
  • Image-based Lighting (Illumination Mapping, Reflection Mapping, Refraction Mapping, Background Mapping)
  • Area Lights (Any Shape)
  • Point Lights (Omni, Spot, Projector)
  • IES Support

Textures

  • Constant Color (RGB/XYZ/HSV, Spectrum, Blackbody Temperature)
  • Bitmaps (All Common Image Formats, HDR/OpenEXR Formats)
  • Procedurals (Perlin Noise, Integrated Anisotropy Patterns, Various Other Procedurals)
  • Advanced Operations (Blending, Combination, Synthesis, Inversion)
  • Tone Mapping (on the fly)

Camera

  • Models (Pinhole, Thin-Lens)
  • Projection (Perspective, Parallel, Spherical, Cylindrical)
  • Auto-focus
  • Shift Lens
  • Camera Response Functions

In-/Output

  • 3DS/OBJ (Import)
  • conventional XML
  • binary format
  • Modeler Plugins
  • Software Development Kit (SDK)+ (Exporter SDK, Full Integration SDK, Plugin SDK)

ITC Thea Render

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